Publisher: Electronic Arts
Burnout Revenge is a 2005 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360.
Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as “traffic checking” (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player’s car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause a crash as large as possible).
Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout Revenge also supports online play for challenging other players.